Move&Go XR
One kit for the whole body
Pick what you want to work on. Orthopaedics, neurology, geriatrics, paediatrics: every patient, whatever their age or condition.

Move&Go XR
Pick what you want to work on. Orthopaedics, neurology, geriatrics, paediatrics: every patient, whatever their age or condition.
Select an area to see what Move&Go XR offers, with or without the headset.

A full range of exercises with or without controllers, in virtual or augmented reality, or in front of the tablet camera: range of motion, grasping, aiming, fine manipulation.
Available in

Turn the therapy room into a playful space full of challenges, with the equipment you already use or simply in front of the tablet camera.
Available in

Immersive scenes that challenge balance and the vestibular system, safely and progressively.
Available in

Neck and head mobility, posture, sitting or standing balance and targeted strengthening, in virtual or augmented reality, or in front of the tablet camera, which tracks the whole body in real time with no sensors.
Available in

Train hemineglect, improve orientation and stimulate attention and memory while the body keeps moving, in the headset or in front of the tablet camera.
Available in

Cross a street, avoid obstacles, find your way through a city: in AR in the therapy room, or fully immersed in VR on a pedal exerciser, treadmill or end-effector robot, to prepare patients for real-life reintegration.
Available in

Calming environments to relax patients and distract them during painful treatments, in hospital or at home.
Available in

Immersive or augmented, with or without controllers.

Clip it on any device: the patient's movement drives the programme.
Which devices? →Full-body tracking with no sensors and no headset.
Every use case deserves the right reality. Try them both.
Patients step into a fully virtual environment.
Patients keep seeing the real world, with virtual elements to interact with.

Unlike other VR rehabilitation systems, Move&Go XR needs no router, no Wi-Fi and no internet to link the therapist's tablet and the headset. No dropped connection, no lost control: the therapist stays in charge of the session and the live video feed, wherever it takes place.

Why? Most XR solutions require Wi-Fi to work.
Why? Most XR solutions focus on one area, so you end up with several systems.
Why? Most AR-only solutions are not compatible with prescription glasses, and require the therapist to wear AR glasses too.
Why? Some patients can't or don't want to wear a headset.
Why? You've already invested in your devices: XR should add to them, not replace them.
Why? Progress continues between sessions when patients keep training at home.
See what Move&Go XR adds to the devices you already own.
Check my equipment →Keep the programme going once the patient is back home.
Discover telerehabilitation →A demo in your facility, on your own equipment.